Practice - Unit 7


1.1-Telephone Expressions

The Telephone is a rather old and short point-and-click 'adventure'—somewhere in between an escape-the-room puzzle and a webtoy. It's rather hard to pigeonhole into a single category.
That being said, The Telephone, as short as it is, provides some unique and different puzzles. As with most interactive art pieces, discovering the rules oneself is the whole point of the game.
Beginning with nothing in front of you save an old rotary telephone, you are asked to call into hidden worlds, each world providing you with a new telephone number—a new world to call.
While some of the puzzles are easier (the right word might be "straightforward", as the easiest puzzle is also entirely luck based) than others, all of the are doable with a little clicking and a little patience.
The most interesting aspect is that, while the game has a linear progression, if one knows a number (or tries random ones) they can skip over worlds to a section they like, or do any of the worlds in any order.
The art itself is the best part of the game. From paper cutouts, to photographs, to brush paintings, each world has it's own unique style.
The Telephone may be short, but it is a nice little escape.

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